Note: This is an archived Handbook entry from 2008.Search for this in the current handbook
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2008:Semester 2, - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: Thirty hours of lectures, 22 hours of practice classes |
Total Time Commitment: Not available
|Prerequisites:||433-151 Introduction to Programming (Advanced) or 433-171 Introduction to Programming, and 433-152 Algorithmic Problem Solving (Advanced) or 433-172 Algorithmic Problem Solving, and two subjects (25 points) of first-year mathematics|
|Corequisites:||433-252 Software Engineering Principles and Tools and 433-253 Algorithms and Data Structures|
|Recommended Background Knowledge:||None|
|Non Allowed Subjects:||None|
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
|Subject Overview:|| |
The objectives of this subject are for students to be familiar with a range of design techniques and to be able to select a design technique appropriate for a given problem; to be able to program in an object-oriented programming language and to be able to produce programs from designs.
Topics covered include principles of design; design methods based on the structures of input and output; structure clash resolution; abstract data types; UML and object-oriented design and programming; event-based programming and exception handling.
|Assessment:||Submission of laboratory work on a regular basis during the semester (5%); project work during semester, expected to take about 36 hours (30%); and a 2-hour end-of-semester written examination (65%). To pass the subject, students must obtain at least 50% overall, 15/30 in project work, and 32.5/65 in the written examination.|
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
|Generic Skills:|| |
Students enrolled in the BSc (pre-2008 BSc), BASc or a combined BSc course will receive science credit for the completion of this subject.
Students may not gain credit for both 433-254 Software Design and 615-240 Concepts in Software Development II.
Bachelor of Arts |
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Bachelor of Engineering (Software Engineering)
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