Note: This is an archived Handbook entry from 2010.
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2010:Semester 2, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: 12 one-hour lectures (one per week) and 24 one hour workshops (2 per week) |
Total Time Commitment: 120 hours
|Prerequisites:||433 320 Software Modelling and Design|
|Recommended Background Knowledge:||None|
|Non Allowed Subjects:||
433-328 Software Engineering Project, 433-323 Computer Science Project, 433 340 Software Engineering Project, 433-440 Advanced Software Engineering Project
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Description, Subject Objectives, Generic Skills and Assessment Requirements of this entry.The University is dedicated to provide support to those with special requirements. Further details on the Disability support scheme can be found at the Disability Liaison Unit Website:http://www.services.unimelb.edu.au/disability/
CoordinatorDr Timothy Miller
Melbourne School of Engineering Office
Building 173, Grattan Street
The University of Melbourne
VIC 3010 Australia
General telephone enquiries
+ 61 3 8344 6703
+ 61 3 8344 6507
+ 61 3 9349 2182
+ 61 3 8344 7707
|Subject Overview:||This subject gives students their first engineering experience in analysing, |
designing, and implementing a nontrivial software system. Students will work
in a small team to solve a software engineering problem, demonstrating their
ability to apply sound engineering principles to the formulation and solution of their
On completion of this subject, students should be able to:
|Assessment:||Each individual student’s mark will have two components: |
(1) Team’s ability to conduct problem formulation and design,
and to manage its processes (70%); and (2) The final release
of the developed product (30%). A component of the marks for the process (1) will be
based on the individual’s contribution to the project.
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of this subject students should have developed the following generic skills:
Bachelor of Engineering (Computer Engineering) |
Bachelor of Engineering (IT) Computer Engineering
Bachelor of Science
Software Systems |
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