Note: This is an archived Handbook entry from 2010.
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2010:Semester 2, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: 12 one-hour lectures (one per week) and 12 two-hour workshops (one per week) |
Total Time Commitment: 120 hours
|Prerequisites:||433-332 Operating Systems and Network Services|
|Recommended Background Knowledge:||None|
|Non Allowed Subjects:||433-321 Software Systems Project, 433-328 Software Engineering Project, 433-340 Software Engineering Project, 433-440 Advanced Software Engineering Project|
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Description, Subject Objectives, Generic Skills and Assessment Requirements of this entry.The University is dedicated to provide support to those with special requirements. Further details on the Disability support scheme can be found at the Disability Liaison Unit Website:http://www.services.unimelb.edu.au/disability/
CoordinatorAssoc Prof Christopher Leckie
Engineering Student Centre
Ground Floor, Old Engineering Building
The University of Melbourne Victoria 3010 AUSTRALIA
Tel: +61 3 8344 6703
Fax: +61 3 9349 2182
|Subject Overview:||This subject is a capstone project for the Computer Science major. It consists of a semester-long project in which teams design, develop and test a larger computer application, such as a game-playing program. Topics covered include project management, professional ethics, and a selection of material from: artificial intelligence, distributed systems and human-computer interfaces.|
On completion of this subject students should be able to:
|Assessment:||(1) A progress submission of part of the project during the course of the semester (10%); (2) The final release of the computer application (50%); and (3) A final report on the design and systematic evaluation of the computer application that was developed (40%). A component of the marks for the final report will be based on the individual’s contribution to the project.|
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of this subject students should have developed the following generic skills:
Bachelor of Science |
Computer Science |
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