Computer Science Project

Subject COMP30016 (2010)

Note: This is an archived Handbook entry from 2010.

Credit Points: 12.50
Level: 3 (Undergraduate)
Dates & Locations:

This subject has the following teaching availabilities in 2010:

Semester 2, Parkville - Taught on campus.
Pre-teaching Period Start not applicable
Teaching Period not applicable
Assessment Period End not applicable
Last date to Self-Enrol not applicable
Census Date not applicable
Last date to Withdraw without fail not applicable


Timetable can be viewed here. For information about these dates, click here.
Time Commitment: Contact Hours: 12 one-hour lectures (one per week) and 12 two-hour workshops (one per week)
Total Time Commitment: 120 hours
Prerequisites: 433-332 Operating Systems and Network Services
Corequisites: None
Recommended Background Knowledge: None
Non Allowed Subjects: 433-321 Software Systems Project, 433-328 Software Engineering Project, 433-340 Software Engineering Project, 433-440 Advanced Software Engineering Project
Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Description, Subject Objectives, Generic Skills and Assessment Requirements of this entry.The University is dedicated to provide support to those with special requirements. Further details on the Disability support scheme can be found at the Disability Liaison Unit Website:http://www.services.unimelb.edu.au/disability/

Coordinator

Assoc Prof Christopher Leckie

Contact

Engineering Student Centre
Ground Floor, Old Engineering Building
The University of Melbourne Victoria 3010 AUSTRALIA

Tel: +61 3 8344 6703
Fax: +61 3 9349 2182

Email http://eng-unimelb.custhelp.com

Subject Overview: This subject is a capstone project for the Computer Science major. It consists of a semester-long project in which teams design, develop and test a larger computer application, such as a game-playing program. Topics covered include project management, professional ethics, and a selection of material from: artificial intelligence, distributed systems and human-computer interfaces.
Objectives:

On completion of this subject students should be able to:

  • Apply technical knowledge to a multi-faceted problem
  • Work in a team to develop large-scale software solutions
  • Systematically evaluate the quality of a software system; and
  • Anticipate and avoid problems associated with team-based system development.
Assessment: (1) A progress submission of part of the project during the course of the semester (10%); (2) The final release of the computer application (50%); and (3) A final report on the design and systematic evaluation of the computer application that was developed (40%). A component of the marks for the final report will be based on the individual’s contribution to the project.
Prescribed Texts: TBA
Breadth Options:

This subject is not available as a breadth subject.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of this subject students should have developed the following generic skills:

  • Ability to apply knowledge of basic science and engineering fundamentals
  • Ability to communicate effectively, not only with engineers but also with the community at large
  • Ability to undertake problem identification, formulation and solution
  • Ability to function effectively as an individual and in multi-disciplinary and multi-cultural teams, with the capacity to be a leader or manager as well as an effective team member
  • Understanding of professional and ethical responsibilities and commitment to them
  • Expectation of the need to undertake lifelong learning, capacity to do so
  • Capacity for independent critical thought, rational inquiry and self-directed learning
Related Course(s): Bachelor of Science
Related Majors/Minors/Specialisations: Computer Science
Computer Science

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