Note: This is an archived Handbook entry from 2009. Search for this in the current handbook
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2009:Year Long, - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: Twenty-four 1-hour tutorials and twenty-four 2-hour workshops. Students will be expected to spend up to 12 hours per week on the project |
Total Time Commitment: 240 hours
433-340 Software Engineering Project A and 433-344 Software Engineering Project B (2005), or 433-340 Software Engineering Project prior to 2005
|Recommended Background Knowledge:||None|
|Non Allowed Subjects:||433-440 Advanced Software Project|
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
CoordinatorDr Shanika Karunasekera
Developing real-world software on time and under budget is a challenging task. Students will work in a team to solve a practical problem, applying sound engineering principles to the formulation and solution of their problem. Students will engage in the full software engineering life cycle from requirements engineering through to delivery, to develop a software solution for an external client.
|Objectives:||On completion of this subject students will be able: to analyse, design, implement and test a small real-world software system, apply software engineering processes and practices to the development of non-trivial projects and work with extermal stakeholders to develop software systems to meet their needs.|
Projects will be assessed on a continuous basis, based on pre-specified project milestones. This will be followed by an assessment at the end of the semester. 25% of the assessment component will be team-based and 75% will be an individual assessment.
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
|Generic Skills:||On completion of this subject students should: |
This subject is available to Software Engineering students only, for whom it is mandatory.
Bachelor of Engineering (EngineeringManagement) Software |
Bachelor of Engineering (Software Engineering)
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