Artificial Intelligence
Subject 433-303 (2008)
Note: This is an archived Handbook entry from 2008.Search for this in the current handbook
Credit Points: | 12.500 | ||||||||||||
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Level: | Undergraduate | ||||||||||||
Dates & Locations: | This subject has the following teaching availabilities in 2008: Semester 2, - Taught on campus.
Timetable can be viewed here. For information about these dates, click here. | ||||||||||||
Time Commitment: | Contact Hours: Twenty-four hours of lectures and approximately 11 hours of practice classes Total Time Commitment: Not available | ||||||||||||
Prerequisites: | 433-253 Algorithms and Data Structures and 433-255 Logic and Computation. | ||||||||||||
Corequisites: | None | ||||||||||||
Recommended Background Knowledge: | None | ||||||||||||
Non Allowed Subjects: | None | ||||||||||||
Core Participation Requirements: |
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry. It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability |
Subject Overview: | The objective of this subject is for students to understand the foundations of artificial intelligence and the associated technologies that evolved in both declarative and procedural approaches. Topics covered include searching, problem solving, logic and deduction, knowledge representation, machine learning, programming languages for artificial intelligence; and a selection from the following: game playing, expert systems, pattern recognition, machine vision, natural language, robotics and planning, neural networks. |
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Assessment: | A programming project in two parts during semester, expected to take about 36 hours (30%); and a 3-hour end-of-semester written examination (70%). To pass the subject, students must obtain at least 50% overall, 15/30 in project work, and 35/70 in the written examination. |
Prescribed Texts: | None |
Breadth Options: | This subject is not available as a breadth subject. |
Fees Information: | Subject EFTSL, Level, Discipline & Census Date |
Generic Skills: |
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Notes: | Students enrolled in the BSc (pre-2008 BSc), BASc or a combined BSc course will receive science credit for the completion of this subject. |
Related Course(s): |
Bachelor of Arts Bachelor of Arts and Bachelor of Science Bachelor of Arts and Sciences Bachelor of Computer Science (Bioinformatics) Bachelor of Engineering (Computer Engineering) Bachelor of Engineering (Electrical Engineering) Bachelor of Engineering (Mechatronics) and Bachelor of Computer Science Bachelor of Engineering (Software Engineering) Bachelor of Science |
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