Design Realisation and Collaboration A

Subject FLTV90004 (2016)

Note: This is an archived Handbook entry from 2016.

Credit Points: 12.5
Level: 9 (Graduate/Postgraduate)
Dates & Locations:

This subject has the following teaching availabilities in 2016:

Semester 1, Southbank - Taught on campus.
Pre-teaching Period Start not applicable
Teaching Period 29-Feb-2016 to 29-May-2016
Assessment Period End 24-Jun-2016
Last date to Self-Enrol 11-Mar-2016
Census Date 31-Mar-2016
Last date to Withdraw without fail 06-May-2016


Timetable can be viewed here. For information about these dates, click here.
Time Commitment: Contact Hours: 3 hours per week for 12 weeks
Total Time Commitment:

120 hours per semester

Prerequisites: None
Corequisites: None
Recommended Background Knowledge: None
Non Allowed Subjects: None
Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.

It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability

Coordinator

Mr Leon Salom

Contact

Leon Salom

leon.salom@unimelb.edu.au

Subject Overview:

In this subject students participate in a series of practical workshops developing skills in collaboration and design realisation. Developing collaborative skills through group projects will form a key part of this subject. Collaborators may include other designers, directors, animators, choreographers and cinematographers. Practical workshops will introduce students to a variety of technical skills needed for the realisation of their designs.

Learning Outcomes:

On completion of this subject students should be able to

  • Understand basic techniques for realising a design for stage or screen
  • Select and utilise appropriate materials for the realisation of designs
  • participate in the realisation of designs for stage or screen
  • collaborate with others in the process of conceiving and realising a design
Assessment:

Project 1
Screen-based project equivalent to 1500 words
Due Mid semester
Worth 30%

Project 2
Screen-based project equivalent to 1500 words
Due End of semester
Worth 30%

Written assignment (2000 words)
Due End of semester
Worth 40%

Hurdle Requirement 80% attendance

Prescribed Texts: None
Breadth Options:

This subject is not available as a breadth subject.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of the subject students should have developed

  • The ability to be organised and methodical in their approach to realising a design concept
  • The ability to solve technical problems
  • The ability to work as part of a creative team
Related Course(s): Master of Design for Performance
Master of Production Design for Screen

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