Gaming and the Writer
Subject FLTV20011 (2016)
Note: This is an archived Handbook entry from 2016.
Credit Points: | 12.5 | ||||||||||||
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Level: | 2 (Undergraduate) | ||||||||||||
Dates & Locations: | This subject has the following teaching availabilities in 2016: Semester 1, Southbank - Taught on campus.
Timetable can be viewed here. For information about these dates, click here. | ||||||||||||
Time Commitment: | Contact Hours: 41 hours Total Time Commitment: 120 hours | ||||||||||||
Prerequisites: | Subject Study Period Commencement: Credit Points: | ||||||||||||
Corequisites: | Subject Study Period Commencement: Credit Points: | ||||||||||||
Recommended Background Knowledge: | None | ||||||||||||
Non Allowed Subjects: | None | ||||||||||||
Core Participation Requirements: |
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry. It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability |
Coordinator
Ms Annabelle MurphyContact
Faculty of the VCA & MCM Student Centre
Ground Floor, Elisabeth Murdoch Building (Bldg 860)
Southbank Campus
234 St Kilda Road, Southbank, 3006
Enquiries
Phone: 13 MELB (13 6352)
Email: 13MELB@unimelb.edu.au
Subject Overview: |
This subject introduces students to key concepts and practices used by writers in the games industry. Through a series of workshops, students will be introduced to key gaming concepts and learn basic game development and writing skills. Student will also gain an understanding of the current gaming landscape and will be required to conceive and develop a concept for a gaming project and present it in the appropriate professional format. |
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Learning Outcomes: |
The course will teach students:
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Assessment: |
Class Presentation (1000 words equivalent) Class Participation (1) Class Presentation (1000 words equivalent)
Weeks 2-9 (as scheduled) 20% (2) Game Development Assignment (3500 words equivalent ) Week 11 75% (3) Class Participation*
*Participation assessed on criteria of engagement, ability to discuss & give/receive feedback and teamwork skills. Assessed Ongoing 5% |
Prescribed Texts: | None |
Breadth Options: | This subject is not available as a breadth subject. |
Fees Information: | Subject EFTSL, Level, Discipline & Census Date |
Generic Skills: |
The learning outcomes of this course will be:
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Links to further information: | http://vca.unimelb.edu.au/ftv |
Related Course(s): |
Bachelor of Fine Arts (Screenwriting) |
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