Note: This is an archived Handbook entry from 2016.
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2016:Semester 2, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: 48 hours, namely two 1-hour lectures, one 1-hour practice class and one 1-hour tutorial per week |
Total Time Commitment:
Study Period Commencement:
Admission to one of:
|Recommended Background Knowledge:||None|
|Non Allowed Subjects:|| |
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
CoordinatorAssoc Prof Harald Sondergaard
A/Prof Harald Sondergaard
Formal logic and discrete mathematics provide the theoretical foundations for computer science. This subject uses logic and discrete mathematics to model the science of computing. It provides a grounding in the theories of logic, sets, relations, functions, automata, formal languages, and computability, providing concepts that underpin virtually all the practical tools contributed by the discipline, for automated storage, retrieval, manipulation and communication of data.
A functional programming language will be used to implement and illustrate concepts.
INTENDED LEARNING OUTCOMES (ILO)
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of this subject students should have developed the following skills:
LEARNING AND TEACHING METHODS
The subject involves two 1-hour lectures per week followed by a 1-hour tutorial. Weekly tutorial problems are assigned and discussed in class. Tutors may use tutorial time to demonstrate applications of the theory, such as SAT-solver use, logic programming, and parsing. Lectures and tutorials are designed to be interactive, and the written assignments are designed to be challenging, so as to generate discussion. Although written assignments are submitted by students individually, in-plenum discussion of the problems encouraged.
INDICATIVE KEY LEARNING RESOURCES
The subject uses online reading materials and offers access to visualisation tools (the JFLAP suite), an online discussion forum, and advance access to all teaching materials, including slides used in lectures.
CAREERS / INDUSTRY LINKS
The subject is foundational. While the practice of computing changes fast, the theoretical underpinnings, and many of the basic concepts underlying computation, change only slowly. A foundation in logic and mathematics provides important conceptual tools that are used by theoreticians, computer scientists, and software engineering practitioners alike.
Master of Information Technology |
B-ENG Software Engineering stream |
Computing and Software Systems
MIT Computing Specialisation
Master of Engineering (Software with Business)
Master of Engineering (Software)
Science-credited subjects - new generation B-SCI and B-ENG.
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