Computer Systems
Subject COMP30023 (2016)
Note: This is an archived Handbook entry from 2016.
Credit Points: | 12.5 | ||||||||||||
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Level: | 3 (Undergraduate) | ||||||||||||
Dates & Locations: | This subject has the following teaching availabilities in 2016: Semester 1, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here. | ||||||||||||
Time Commitment: | Contact Hours: 48 hours, comprising of two 1-hour lectures and one 1-hour tutorial and one 1-hour computer lab per week. Total Time Commitment: 170 hours | ||||||||||||
Prerequisites: | Students must have completed ONE OF the following subjects: Subject Study Period Commencement: Credit Points: | ||||||||||||
Corequisites: | None | ||||||||||||
Recommended Background Knowledge: | None | ||||||||||||
Non Allowed Subjects: | Subject | ||||||||||||
Core Participation Requirements: |
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry. It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability |
Subject Overview: |
AIMS Over the last half-century, computers have improved at a faster rate than almost any other technology on the planet, yet the principles on which they work have remained mostly constant. In this subject, students will learn how computer systems work "under the hood". The specific aim of this subject is for the students to develop an understanding of the basic concepts underlying computer systems. A key focus of this subject is the introduction of operating systems principles and computer network protocols. This knowledge is essential for writing secure software, for writing high performance software, and for writing network-based services and applications.
INDICATIVE CONTENT Topics covered include:
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Learning Outcomes: |
INTENDED LEARNING OUTCOMES (ILO) On completion of this subject students are expected to:
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Assessment: |
Hurdle requirement: To pass the subject, students must obtain at least:
Intended Learning Outcomes (ILOs) 1-5 are addressed in the projects, the mid-semester test, and the final exam.
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Prescribed Texts: | None |
Breadth Options: | This subject potentially can be taken as a breadth subject component for the following courses: You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects. |
Fees Information: | Subject EFTSL, Level, Discipline & Census Date |
Generic Skills: |
On completion of this subject, students should have developed the following skills:
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Notes: |
LEARNING AND TEACHING METHODS The subject is delivered through a combination of lectures and workshops (tutorial and individual/group work). Students get a hands-on introduction to advanced programming through a series of problem solving exercises. Tasks will encapsulate operating system fundamentals and computer network protocols and services. Students will then go on to complete project work. Students will also learn how to use basic cryptographic primitives to protect data privacy and integrity. Students will begin to gain an understanding of how to analyse cryptographic protocols and what degree of privacy and integrity they achieve.
INDICATIVE KEY LEARNING RESOURCES Students have access to lecture notes, lecture slides, tutorial worksheets, a programming environment and the Department servers. The subject LMS site contains links to recommended resources relating to basic/advanced programming, and advanced problems resources relating to basic/advanced programming, and advanced problems for students who want to extend themselves.
CAREERS / INDUSTRY LINKS The IT industry is a large and steadily growing industry. Skills in operating systems and programming development that exploits the underlying computer system are essential for working in the IT industry, for example in software development companies, website development companies, telecommunication companies and game development companies. There is scope for a range of companies/organisations to be involved in the delivery of the subject (through guest lectures etc.) including AURIN (Australian Urban Research Infrastructure Network: geomatics, distributed computing, web development), VLSCI (Victorian Life Sciences Computing distributed computing, big data).
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Related Majors/Minors/Specialisations: |
Computer Science Computer Science Computer Science Computer Science Computing and Software Systems Master of Engineering (Software with Business) Master of Engineering (Software) Science-credited subjects - new generation B-SCI and B-ENG. |
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