Note: This is an archived Handbook entry from 2015.
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2015:Semester 2, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: 36 hours, comprising of two 1-hour lectures and one 1-hour workshop per week |
Total Time Commitment:
One of the following:
Study Period Commencement:
|Recommended Background Knowledge:|| |
|Non Allowed Subjects:||
433-481 Agent Programming Languages
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
CoordinatorAssoc Prof Adrian Pearce
Software agents are software systems which use automated reasoning algorithms operating on symbolic knowledge representations to determine how they should interact with their environment (the real world, human beings, or other agents) in order to achieve the goals set for them. Agent modelling and programming techniques are becoming increasingly popular for solving problems for robotic, artificially intelligent or internetworking processes. The subject covers the principles of agent-oriented modelling and the underlying automated reasoning and planning techniques involved. The subject focuses on the foundations that enable agents to reason autonomously about goals, perception, actions and the knowledge of other agents during collaborative task execution. A key focus of this subject is automated planning for real-world problems such as robotics.
This subject is an elective subject in the Master of Information Technology, in particular for the Distributed Computing and the Computing Specialisations. It can also be taken as an Advanced Elective subject in the Master of Engineering (Software).
Topics are drawn from the field of advanced artificial intelligence including:
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
Hurdle requirement: The examination is a hurdle and must be passed to pass the subject.
|Prescribed Texts:|| |
Leon Sterling and Kuldar Taveter, The Art of Agent-Oriented Modelling, MIT Press, 2009.
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of the subject the students should have the following skills:
LEARNING AND TEACHING METHODS
The subject involves two 1-hour lectures per week followed by a 1 one hour workshop held in a computer laboratory. Weekly readings are assigned from textbooks, and weekly laboratory exercises are assigned. A significant amount of project work is assigned.
INDICATIVE KEY LEARNING RESOURCES
At the beginning of the year, the coordinator will propose textbook(s) on computer graphics and interaction and will be made available through the University Book Shop and library. Students will have access to lecture notes and lecture slides. The subject LMS site also contains links to recommended literature and current survey papers of software agent principles.
CAREERS / INDUSTRY LINKS
The IT industry is a large and steadily growing industry and advanced artificial intelligence techniques such as software agents are increasingly an integral part of the many facets of this industry. The University of Melbourne and Microsoft have created a new teaching innovative, Apps@Melbourne, for the many talented students keen on developing Apps for tablet computers. Students enrolled in this subject have the opportunity to publish Apps they have developed on the store to be made available to the wider community.
Master of Information Technology |
Master of Information Technology
Master of Philosophy - Engineering
Master of Science (Computer Science)
Master of Software Systems Engineering
B-ENG Software Engineering stream |
MIT Computing Specialisation
MIT Distributed Computing Specialisation
Master of Engineering (Software)
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