Note: This is an archived Handbook entry from 2014.
|Dates & Locations:|| |
This subject is not offered in 2014.
|Time Commitment:||Contact Hours: 3 hours per week |
Total Time Commitment:
Students must have completed 50 points of graduate level study in any degree OR obtained entry to the 100pt or 150pt Master of Information Systems.
|Recommended Background Knowledge:|| |
|Non Allowed Subjects:|| |
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
"Interaction Design and Usability" explores the design of useful, usable and satisfying information and communication technologies. Usability is now a vital part of the IT industry for both work and leisure. We can see usability (or the lack of it) in the design of tablets, aircraft cockpits, business software, car navigation devices, and many other technologies. In this subject students will learn concepts and techniques integral to engineering usable systems. These include: contextual analysis of human activities; principles for designing usable human computer interactions; styles of user interfaces; and methods to evaluate the usability of new designs. Students will also learn relevant theories underpinning these techniques including aspects of human cognition and the theory of natural design.
Aspects of the following topics will be considered:
On completion of this subject the student is expected to:
|Prescribed Texts:|| |
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of this subject, students should have the following skills:
LEARNING AND TEACHING METHODS
The subject is delivered in 3-hour classes, with each class containing: lectures on theoretical concepts and tutorial work and an interactive debrief on the outcomes of the tutorial work. Outside class students will study theory and cases through reading and continuing their group activities.
INDICATIVE KEY LEARNING RESOURCES
A list of key articles will be provided on the LMS. Materials from real-world cases are provided in class.
CAREERS / INDUSTRY LINKS
This subject is relevant to careers as a usability engineer, interaction designer, information architect etc. Students will work on real-world user interface design cases. There will be one or two lectures from invited practitioners from industry.
Master of Information Systems |
Master of Information Systems
Master of Information Systems
Master of Information Technology
Master of Philosophy - Engineering
Master of Science (Information Systems)
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