Software Modelling and Design

Subject SWEN30006 (2014)

Note: This is an archived Handbook entry from 2014.

Credit Points: 12.50
Level: 3 (Undergraduate)
Dates & Locations:

This subject is not offered in 2014.

Time Commitment: Contact Hours: 48 hours, comprising of two 1-hour lectures and one 2-hour workshop per week
Total Time Commitment:

170 hours

Prerequisites:

One subject from Group A and one subject from Group B.

Group A

Subject
Study Period Commencement:
Credit Points:
Semester 1, Semester 2
12.50

OR

433-254 Software Design

Group B

Subject
Study Period Commencement:
Credit Points:
Semester 1, Semester 2
12.50

OR

433-253 Algorithms and Data Structures

Corequisites:

None

Recommended Background Knowledge:

None

Non Allowed Subjects:

433-341 Software Engineering Process & Practice

Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.

It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability

Contact

email: edmundak@unimelb.edu.au

Subject Overview:

AIMS

Software Systems must be carefully designed and analysed before they are constructed. This subject delivers the knowledge and skills needed for the analysis and design of medium to large-scale software systems. The subject also teaches students how off-the-shelf development frameworks can be utilized for designing large-scale software systems. The emphasis will be on analysis and techniques appropriate for object-oriented programming.

INDICATIVE CONTENT

Topics covered include:

  • Requirements analysis, including use-cases
  • The Unified Modelling Language (UML)
  • Software design processes and principles
  • Common design patterns and architectural styles
  • Software tools for analysis and design
Learning Outcomes:

INTENDED LEARNING OUTCOMES (ILO)

On completion of this subject the student is expected to:

  1. Analyse systems requirements
  2. Carry out an architectural and detailed design for medium-sized software systems
  3. Select appropriate design patterns for a design
  4. Use a given implementation platform and framework to develop a software system
Assessment:
  • Project work during semester, expected to take about 36 hours (40%) The project requires analysis, design, implementation and delivery, and will be performed in multiple stages, which involves several submissions during the semester
  • 2-hour end-of-semester written examination (60%).

Hurdle requirement: To pass the subject, students must obtain at least 50% overall

  • 20/40 in project work
  • And 30/60 in the mid-semester test and end-of-semester written examination combined

Intended Learning Outcomes (ILOs) 1, 2 and 3 are addressed in the lectures, workshop exercises, project assignments and the end-of-semester examination. ILO 4 is addressed in the workshop exercises and project assignment

Prescribed Texts:

None

Breadth Options:

This subject potentially can be taken as a breadth subject component for the following courses:

You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of this subject students should have developed the following generic skills

  • Ability to undertake problem identification, formulation and solution
  • Proficiency in engineering design
  • Ability to utilise a systems approach to design and operational performance

Notes:

LEARNING AND TEACHING METHODS

The subject comprises two one lectures and one two hour workshop each week. Weekly readings are assigned from the textbook. The subject also includes a design/implementation project, which involves analysis, design, implementation and delivery.

INDICATIVE KEY LEARNING RESOURCES

At the beginning of the year, the coordinator will propose a textbook that will be made available through University Book Shop and library. The current suggested textbook is Christopher Fox: Introduction to Software Engineering Design, Processes, Principles, and Patterns with UML2. Additional learning material will be made available on the learning management system (LMS) site for the subject.

CAREERS / INDUSTRY LINKS

The software industry is a large and steadily growing industry, and is constantly looking for competent software engineers. This subject teaches the software engineering design principles and core software design skills required by industry practitioners.

Related Course(s): Bachelor of Computer Science
Diploma in Informatics
Master of Information Technology
Master of Information Technology
Related Majors/Minors/Specialisations: B-ENG Software Engineering stream
Computer Science
Computer Science
Computer Science
Computing and Software Systems
Master of Engineering (Mechatronics)
Master of Engineering (Software with Business)
Master of Engineering (Software)
Science credit subjects* for pre-2008 BSc, BASc and combined degree science courses
Science-credited subjects - new generation B-SCI and B-ENG.
Selective subjects for B-BMED
Related Breadth Track(s): Computing

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