Object Oriented Software Development

Subject SWEN20003 (2014)

Note: This is an archived Handbook entry from 2014.

Credit Points: 12.50
Level: 2 (Undergraduate)
Dates & Locations:

This subject is not offered in 2014.

Time Commitment: Contact Hours: 36 hours, comprising of two 1-hour lectures and one 2-hour workshop per week
Total Time Commitment:

170 hours

Prerequisites:

One of the following:

Subject
Study Period Commencement:
Credit Points:
Not offered in 2014
12.50
Semester 1, Semester 2
12.50
Semester 1, Semester 2
12.50

Corequisites:

None

Recommended Background Knowledge:

None

Non Allowed Subjects:

433-254 Software Design

Subject
Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.

It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability

Contact

email: karus@unimelb.edu.au

Subject Overview:

AIMS

Developing medium and large scale software systems requires analysis and design prior to implementation. This subject introduces students to software design, with specific focus on object-oriented design, and the implementation of designs using an object-oriented programming language. The subject aims to lay the foundations to software design, and is the first subject of a sequence of subjects that teaches the students the concepts in software design.

INDICATIVE CONTENT

Topics covered include:

  • Object-oriented programming techniques
  • Object-oriented design concepts and modelling
  • Design patterns and their applications
  • Object-oriented frameworks

Learning Outcomes:

INTENDED LEARNING OUTCOMES (ILO)

On completion of this subject the student is expected to:

  1. Apply software design principles to object-oriented design
  2. Develop object-oriented models for a medium-sized software system
  3. Evaluate design trade-off of different designs
  4. Implement an object-oriented design in a suitable language
  5. Use commonly available object-oriented design frameworks for application development
  6. Apply knowledge of basic science and engineering fundamentals
Assessment:
  • Project work during semester expected to take about 36 hours (30%). This consists of two projects. The first one is due around the seventh week, and is worth 10% marks. The second project is due around the eleventh week, and is worth 20% of the marks
  • A mid-semester test (10%)
  • 2-hour end-of-semester written examination (60%)

Hurdle requirement: To pass the subject, students must obtain at least:

  • 50% overall;
  • 15/30 in project work; and
  • 35/70 in the mid-semester test and end-of-semester written examination combined

Assessment addresses all Intended Learning Outcomes (ILOs)

Prescribed Texts:

None

Breadth Options:

This subject potentially can be taken as a breadth subject component for the following courses:

You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of this subject, students should have the following skills:

  • An ability to apply knowledge of basic science and engineering fundamentals
  • In-depth technical competence in at least one engineering discipline
  • An ability to undertake problem identification, formulation and solution
  • An expectation of the need to undertake lifelong learning, and the capacity to do so

Notes:

This subject is available as breadth in the following Bachelors courses: Arts, Commerce, Environments and Music.

This subject is available for science credit to students enrolled in the BSc (both pre-2008 and new degrees), BASc or a combined BSc course.

LEARNING AND TEACHING METHODS

The subject comprises two one lectures and one two hour workshop each week. Weekly readings are assigned from the textbook. The subject also includes two individual projects and a mid-semester examination.

INDICATIVE KEY LEARNING RESOURCES

At the beginning of the year, the coordinator will propose a textbook that will be made available through University Book Shop and library. The current suggested textbook is Walter Savitch: Absolute Java. Pearson Education International. 4th Edition (or 5th Edition). Additional learning material will be made available on the learning management system (LMS) site for the subject.


CAREERS / INDUSTRY LINKS

The software industry is a large and steadily growing industry, and is constantly looking for competent software engineers. This subject teaches the software engineering design principles and lays the foundation for developing core software design skills required by industry practitioners.

Related Majors/Minors/Specialisations: B-ENG Software Engineering stream
Computer Science
Science credit subjects* for pre-2008 BSc, BASc and combined degree science courses
Science-credited subjects - new generation B-SCI and B-ENG.
Selective subjects for B-BMED
Related Breadth Track(s): Computing

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