Masters Software Engineering Project

Subject SWEN90014 (2011)

Note: This is an archived Handbook entry from 2011.

Credit Points: 25
Level: 9 (Graduate/Postgraduate)
Dates & Locations:

This subject is not offered in 2011.

Time Commitment: Contact Hours: 24 hours consisting of 12 two-hour workshops, one per week.
Total Time Commitment: 240 hours
Prerequisites:

The prerequisites are:

Subject
Study Period Commencement:
Credit Points:
Not offered in 2011
12.50
Corequisites:

The corequisites are:

Subject
Study Period Commencement:
Credit Points:
Not offered in 2011
12.50
Recommended Background Knowledge:

None

Non Allowed Subjects: Non allowed subjects are:
Subject
Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Description, Subject Objectives, Generic Skills and Assessment Requirements of this entry.The University is dedicated to provide support to those with special requirements. Further details on the Disability support scheme can be found at the Disability Liaison Unit Website:http://www.services.unimelb.edu.au/disability/

Contact

Associate Professor Tim Baldwin

email: tbaldwin@unimelb.edu.au

Subject Overview: This subject is about learning software engineering by doing it. Students will work in teams to conceive, analyse, design, implement and test a non-trivial software system for an external client. A key part of the project is for students to develop and manage a repeatable process in order to deliver a quality software product Workshops will explore the application of theory to your project and include selected topics drawn from: requirements analysis, design, implementation, testing and software project management relevant to the phase of the project that students are currently working on.
Objectives:

On completion of this subject students should be able to:

  • Design and manage a repeatable process to achieve specific project goals
  • Apply software engineering principles and techniques to the development of a non-trivial software system Work with external stakeholders to develop software systems to meet stakeholder needs; and
  • Integrate the knowledge gained in other subjects in the solution of a real world problem
Assessment: The subject will be assessed on the management, analysis, design, implementation and testing, artifacts generated during the project and submitted at the end of the project, on an oral presentation near the end of the project, and on a final report submitted by the team at the end of the project. Each individual student’s mark will be made up of two components: (1) a team based component (80%) comprised of the team’s ability to conduct problem formulation and design, to manage its processes; and to deliver a quality product; based on the submitted artifacts; and (2) an individual component (20%) for an individual student’s contribution to the project as assessed on their own individual work products and a project journal submitted at the end of the project. end-of-semester written examination (60%). To pass the subject, students must obtain 15/30 in project work, and 35/70 in the mid-semester test and end-of-semester written examination combined.
Prescribed Texts:

None

Breadth Options:

This subject is not available as a breadth subject.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of the subject the student should have the:

  • Ability to apply knowledge of science and software engineering fundamentals
  • Ability to undertake problem identification, formulation, and solution
  • Ability to utilise a systems approach to complex problems
  • Proficiency in software engineering design
  • Ability to conduct an engineering project
  • Ability to communicate effectively, with the engineering team and with the community at large
  • Ability to manage information and documentation
  • Capacity for creativity and innovation
  • Understanding of professional and ethical responsibilities, and commitment to them
  • Ability to function effectively as an individual and in multidisciplinary and multicultural teams, as a team leader or manager as well as an effective team member
  • Capacity for lifelong learning and professional development
Related Majors/Minors/Specialisations: Master of Engineering (Software)

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