Graphics and Interaction

Subject COMP30019 (2010)

Note: This is an archived Handbook entry from 2010.

Credit Points: 12.50
Level: 3 (Undergraduate)
Dates & Locations:

This subject has the following teaching availabilities in 2010:

Semester 2, Parkville - Taught on campus.
Pre-teaching Period Start not applicable
Teaching Period not applicable
Assessment Period End not applicable
Last date to Self-Enrol not applicable
Census Date not applicable
Last date to Withdraw without fail not applicable


Timetable can be viewed here. For information about these dates, click here.
Time Commitment: Contact Hours: 24 one-hour lectures (two per week) and one-hour tutorials (one per week)
Total Time Commitment: 120 hours
Prerequisites:

The prerequisites are:

433-298 Algorithms and Data Structures OR
433-253 Algorithms and Data Structures

Corequisites: None
Recommended Background Knowledge: None
Non Allowed Subjects: 433-380 Graphics and Computation, 433-371 Interactive System Design
Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Description, Subject Objectives, Generic Skills and Assessment Requirements of this entry.The University is dedicated to provide support to those with special requirements. Further details on the Disability support scheme can be found at the Disability Liaison Unit Website:http://www.services.unimelb.edu.au/disability/

Coordinator

Dr Adrian Pearce

Contact

Melbourne School of Engineering Office
Building 173, Grattan Street
The University of Melbourne
VIC 3010 Australia
General telephone enquiries
+ 61 3 8344 6703
+ 61 3 8344 6507
Facsimiles
+ 61 3 9349 2182
+ 61 3 8344 7707
Email
eng-info@unimelb.edu.au
Subject Overview: This subject introduces the technologies of computer graphics and human-computer interaction along with the biological, psychological and social aspects of human perception and action that inform the application of those technologies. Topics covered include: 2D and 3D computer graphics, colour and illumination models, raster and vector graphics; geometric modelling, rendering (shading) and visualisation; geometric transformations (including projection), computational matrix geometry and/or animation (kinematics); interaction categories and styles (particularly graphical user interfaces); usability, accessibility (interaction for people with disabilities) and/or internationalisation (design for different countries and cultures); and at least one additional topic such as virtual reality, computer games, augmented reality, telepresence, or other modalities such as interaction through the sense of touch (haptics), audio or image processing and analysis.
Objectives:

On completion of this subject, students should be able to:

  • Evaluate, design, and implement software for human-computer interaction making use of computer graphics and other appropriate technologies; and
  • Apply principles of computer graphics to specific problems in a variety of domains.
Assessment: Project work during semester, expected to take about 36 hours (40%); a mid-semester test (10%); and a 2-hour end-of-semester written examination (50%). To pass the subject, students must obtain at least 50% overall and 30/60 in the mid-semester test and end-of-semester written examination combined.
Prescribed Texts: TBA
Breadth Options:

This subject potentially can be taken as a breadth subject component for the following courses:

You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of this subject, students should have developed the following generic skills:

  • Ability to undertake problem identification, formulation and solution;
  • Ability to utilise a systems approach to complex problems and to design and operational performance;
  • Ability to function effectively as an individual and in multidisciplinary and multicultural teams, as a team leader or manager as well as an effective team member;
  • Understanding of professional and ethical responsibilities, and commitment to them.
Related Course(s): Bachelor of Engineering (Software Engineering)
Bachelor of Science
Related Majors/Minors/Specialisations: Computer Science
Computer Science
Master of Engineering (Software)
Software Systems

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