Note: This is an archived Handbook entry from 2009. Search for this in the current handbook
|Dates & Locations:|| |
This subject is not offered in 2009.
|Time Commitment:||Contact Hours: A 1.5-hour lecture and a 1-hour tutorial per week |
Total Time Commitment: Not available
Usually 12.5 points of first year English.
|Recommended Background Knowledge:||None|
|Non Allowed Subjects:||None|
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
This subject provides an introduction to recent accounts of the virtual, virtual reality and cyberspace, and of the implications of these phenomena for our understanding of the self, the body, performance and literature. Drawing examples from printed books, hypertext novels, email, film, virtual art and the Internet, it studies some of the diverse relations in contemporary culture between fictional and 'virtual' realities, belief and the 'suspension of disbelief', print and digital media, the actual and the virtual. The view (widely held in the 1980s and 1990s) that new digital media herald the death of the author, of narrative and of the book, will be juxtaposed with more recent accounts that describe a less apocalyptic, more dynamic, relation between 'old' and 'new' media, genres, and forms. This subject aims to help prepare students for reading, writing and performing in cultures where the virtual and the actual have converged.
|Objectives:||Students who successfully complete this subject will be familiar with some of the most important contemporary accounts of the virtual, virtual reality, and cyberspace; |
have a broad understanding of the implications of the virtual, virtual reality and cyberspace for our understanding of the self, the body, performance, and literature;
be able to demonstrate an awareness of the way in which “new” and “old” media, print and digital media, interact with each other;
be able to demonstrate an awareness of some of the diverse relations in contemporary culture between fictional and “virtual” realities, belief and the “suspension of disbelief”, the actual and the virtual;
have broadened their understanding of what is involved in reading, writing and performing in cultures where the virtual and the actual have converged;
have acquired a transportable set of interpretative skills;
have developed their capacity for independent research;
have developed their capacity for critical thinking and analysis;
have developed their ability to communicate in writing.
An essay of 1500 words 40% (due mid-semester) and an essay of 2500 words 60% (due at the end of the semester).
A subject reader including Virtual Art - Charlotte Davies will be available.
|Breadth Options:|| |
This subject potentially can be taken as a breadth subject component for the following courses:
You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
Bachelor of Arts(Media and Communications) |
English Literary Studies Major
Download PDF version.