Graphics and Computation

Subject 433-380 (2008)

Note: This is an archived Handbook entry from 2008.Search for this in the current handbook

Credit Points: 12.500
Level: Undergraduate
Dates & Locations:

This subject has the following teaching availabilities in 2008:

Semester 1, - Taught on campus.
Pre-teaching Period Start not applicable
Teaching Period not applicable
Assessment Period End not applicable
Last date to Self-Enrol not applicable
Census Date not applicable
Last date to Withdraw without fail not applicable


Timetable can be viewed here. For information about these dates, click here.
Time Commitment: Contact Hours: Twenty-four hours of lectures and approximately 11 hours of tutorial classes
Total Time Commitment: Not available
Prerequisites: 433-252 Software Engineering Principles and Tools, 433-253 Algorithms and Data Structures, 433-254 Software Design and two subjects (25 points) of first year mathematics.
Corequisites: None
Recommended Background Knowledge: None
Non Allowed Subjects: None
Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.

It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability

Subject Overview:

The objective of this subject is for students to have knowledge of computational approaches and methods for robotics, graphics and related areas.

Topics covered will include 2-D and 3-D analytic geometry for graphics, representation of 3-D objects, computational techniques for realistic graphic rendering, robot configuration and kinematics, and associated numerical methods.

Assessment: Project work during semester, expected to take about 36 hours (30%); and a 3-hour end-of-semester written examination (70%). To pass the subject, students must obtain at least 50% overall, and 35/70 in the written examination.
Prescribed Texts: None
Breadth Options:

This subject is not available as a breadth subject.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:
  • ability to apply knowledge of basic science and engineering fundamentals

  • in-depth technical competence in at least one engineering discipline

  • ability to undertake problem identification, formulation and solution

Notes: Students enrolled in the BSc (pre-2008 BSc), BASc or a combined BSc course will receive science credit for the completion of this subject.
Related Course(s): Bachelor of Arts
Bachelor of Arts and Bachelor of Science
Bachelor of Arts and Sciences
Bachelor of Engineering (Computer Engineering)
Bachelor of Engineering (Electrical Engineering)
Bachelor of Engineering (Mechatronics) and Bachelor of Computer Science
Bachelor of Engineering (Software Engineering)
Bachelor of Science

Download PDF version.