Note: This is an archived Handbook entry from 2016.
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2016:Semester 1, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: 36 hours, comprising of two 1-hour lectures and one 1-hour workshop per week |
Total Time Commitment:
One of the following:
Study Period Commencement:
433-253 Algorithms and Data Structures
433-298 Algorithms and Data Structures
|Recommended Background Knowledge:||None|
|Non Allowed Subjects:||
Students cannot enrol in and gain credit for this subject and:
433-303 Artificial Intelligence
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
CoordinatorProf Christopher Leckie
Prof Chris Leckie
Artificial intelligence is the quest to create intelligent agents that can complete complex tasks which are at present only achievable by humans. This broad field covers logic, probability, perception, reasoning, learning and action; and everything from Mars Rover robotic explorers to the Watson Jeopardy playing program. You will explore some of the vast area of artificial intelligence. Topics covered include: searching, problem solving, reasoning, knowledge representation and machine learning. Topics may also include some of the following: game playing, expert systems, pattern recognition, machine vision, natural language, robotics and agent-based systems.
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
Hurdle requirement: To pass the subject, students must obtain at least 50% overall
Intended Learning Outcomes (ILOs) 1-4 are addressed in the lectures, workshops exercises and the examination.
ILO 5 is addressed in the project work.
|Prescribed Texts:|| |
Artificial Intelligence: A Modern Approach, by S. Russell and P. Norvig, Pearson, ISBN 9781292024202.
|Breadth Options:|| |
This subject potentially can be taken as a breadth subject component for the following courses:
You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of this subject students should have developed the following generic skills:
INDICATIVE KEY LEARNING RSEOURCES
Students have access to lecture notes, lecture slides, tutorial exercises, and a test environment for evaluating their project submissions.
The material in this subject is highly relevant to the growing industry of data analytics in fields such as medicine, computer gaming, finance and industrial automation. Examples of guest lecturers who have been involved in this subject include staff of Telstra, IBM and NICTA.
Computer Science |
Master of Engineering (Software with Business)
Master of Engineering (Software)
Science-credited subjects - new generation B-SCI and B-ENG.
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