Note: This is an archived Handbook entry from 2014.
|Dates & Locations:|| |
This subject is not offered in 2014.
|Time Commitment:||Contact Hours: 48 hours, comprising of two 1-hour lectures and one 2-hour tutorial per week |
Total Time Commitment:
Students must have completed ONE of the following subjects:
Study Period Commencement:
Semester 1, Semester 2
|Recommended Background Knowledge:|| |
|Non Allowed Subjects:||
433-380 Graphics and Computation
433-371 Interactive System Design
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
This subject introduces the technologies of computer graphics and human-computer interaction along with the biological, psychological and social aspects of human perception and action that inform the application of those technologies. The emphasis is on 2D and 3D computer graphics and the geometric modelling techniques used for representing and interacting with objects in dynamic scenes. Techniques considered include transformation geometry, illumination models and the real-time rendering (shading) models. The subject is centred on developing Apps for tablet computers based on natural user interfaces (NUIs), a term used by developers of human-machine interfaces that effectively become invisible to their users through successive learned interactions. Technologies likely to be considered are: virtual reality, computer games, augmented reality, tele-presence, or other modalities such as interaction through the sense of touch, audio or image processing and analysis. This subject supports course-level objectives by allowing students to develop analytical skills to understand the complexity of developing real-world computer graphics and interaction applications.
Topics are drawn from computational geometry and human-computer interaction including:
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
Hurdle requirement: To pass the subject, students must obtain at least:
|Prescribed Texts:|| |
|Breadth Options:|| |
This subject potentially can be taken as a breadth subject component for the following courses:
You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of this subject students should have developed the following skills:
LEARNING AND TEACHING METHODS
The subject involves two 1-hour lectures per week followed by one 2-hour tutorial (workshop) held in a computer laboratory. Weekly readings are assigned from textbooks, and weekly laboratory exercises are assigned. A significant amount of project work is assigned.
INDICATIVE KEY LEARNING RESOURCES
At the beginning of the year, the coordinator will propose textbook(s) on computer graphics and interaction and will be made available through the University Book Shop and library.
CAREERS / INDUSTRY LINKS
The University of Melbourne and Microsoft have created a new teaching innovative, Apps@Melbourne, for the many talented students keen on developing Apps for tablet computers. Students enrolled in this subject have the opportunity to publish Apps they have developed on the store to be made available to the wider community. The IT industry is a large and steadily growing industry and graphics and interaction is an integral part of many facets of this industry.
B-ENG Software Engineering stream |
Computing and Software Systems
Master of Engineering (Software)
Science credit subjects* for pre-2008 BSc, BASc and combined degree science courses
Science-credited subjects - new generation B-SCI and B-ENG.
Selective subjects for B-BMED
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