Graphics and Interaction

Subject COMP30019 (2012)

Note: This is an archived Handbook entry from 2012.

Credit Points: 12.50
Level: 3 (Undergraduate)
Dates & Locations:

This subject has the following teaching availabilities in 2012:

Semester 2, Parkville - Taught on campus.
Pre-teaching Period Start not applicable
Teaching Period not applicable
Assessment Period End not applicable
Last date to Self-Enrol not applicable
Census Date not applicable
Last date to Withdraw without fail not applicable


Timetable can be viewed here. For information about these dates, click here.
Time Commitment: Contact Hours: 24 one-hour lectures (two per week) and 12 one-hour tutorials (one per week)
Total Time Commitment:

120 hours

Prerequisites:
Subject
Study Period Commencement:
Credit Points:
Semester 1, Semester 2
12.50

OR

Subject
Study Period Commencement:
Credit Points:
Semester 1, Semester 2
12.50
Corequisites:

None

Recommended Background Knowledge:

None

Non Allowed Subjects:

433-380 Graphics and Computation

433-371 Interactive System Design

Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Description, Subject Objectives, Generic Skills and Assessment Requirements of this entry.The University is dedicated to provide support to those with special requirements. Further details on the Disability support scheme can be found at the Disability Liaison Unit Website:http://www.services.unimelb.edu.au/disability/

Coordinator

Assoc Prof Adrian Pearce

Contact

Associate Professor Tim Baldwin

email: tbaldwin@unimelb.edu.au

Subject Overview:

This subject introduces the technologies of computer graphics and human-computer interaction along with the biological, psychological and social aspects of human perception and action that inform the application of those technologies. Topics covered include: 2D and 3D computer graphics, colour and illumination models, raster and vector graphics; geometric modelling, rendering (shading) and visualisation; geometric transformations (including projection), computational matrix geometry and/or animation (kinematics); interaction categories and styles (particularly graphical user interfaces); usability, accessibility (interaction for people with disabilities) and/or internationalisation (design for different countries and cultures); and at least one additional topic such as virtual reality, computer games, augmented reality, telepresence, or other modalities such as interaction through the sense of touch (haptics), audio or image processing and analysis.

Objectives:

On completion of this subject, students should be able to:

  • Evaluate, design, and implement software for human-computer interaction making use of computer graphics and other appropriate technologies; and
  • Apply principles of computer graphics to specific problems in a variety of domains
Assessment:
  • Project work during semester, expected to take about 36 hours (40%)
  • A mid-semester test (10%)
  • And a 2-hour end-of-semester written examination (50%)

To pass the subject, students must obtain at least:

  • 50% overall
  • And 30/60 in the mid-semester test and end-of-semester written examination combined.
Prescribed Texts:

TBA

Breadth Options:

This subject potentially can be taken as a breadth subject component for the following courses:

You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of this subject, students should have developed the following generic skills:

  • Ability to undertake problem identification, formulation and solution
  • Ability to utilise a systems approach to complex problems and to design and operational performance
  • Ability to function effectively as an individual and in multidisciplinary and multicultural teams, as a team leader or manager as well as an effective team member
  • Understanding of professional and ethical responsibilities, and commitment to them
Related Course(s): Bachelor of Engineering (Software Engineering)
Bachelor of Engineering (Software Engineering)/Bachelor of Science
Related Majors/Minors/Specialisations: B-ENG Software Engineering stream
Computer Science
Computer Science
Master of Engineering (Software)
Science credit subjects* for pre-2008 BSc, BASc and combined degree science courses
Science-credited subjects - new generation B-SCI and B-ENG. Core selective subjects for B-BMED.
Software Systems

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