ECommerce
Subject ISYS20007 (2016)
Note: This is an archived Handbook entry from 2016.
Credit Points: | 12.5 |
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Level: | 2 (Undergraduate) |
Dates & Locations: | This subject is not offered in 2016. |
Time Commitment: | Contact Hours: 36 hours, comprising of one 2 hour lecture and one 1 hour workshop per week Total Time Commitment: 120 hours |
Prerequisites: | One of the following: Subject Study Period Commencement: Credit Points: 306-106 Business Process Analysis or Achieving 75% or more in the Programming Competency test |
Corequisites: | None |
Recommended Background Knowledge: | None |
Non Allowed Subjects: | Students cannot enrol in and gain credit for this subject and: Subject ISYS3010 ICT-Based Inter-Organisational Processes (prior to 2011) 615-252 Electronic Commerce |
Core Participation Requirements: |
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry. It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability |
Contact
Melbourne School of Engineering
Currently enrolled students:
- General information: https://ask.unimelb.edu.au
- Email: enquiries-STEM@unimelb.edu.au
Future students:
- Further information: https://futurestudents.unimelb.edu.au
- Email: Enquiry form
Subject Overview: |
The manner in which organisations communicate in the supply chain using technology has changed how many organisations conduct their business with other organisations. Students will learn techniques that are widely used in industry: contextual analysis of how technologies are currently used; principles for designing usable human interfaces; and methods to evaluate the usability of new designs. Students will also learn the theory behind these techniques including aspects of human cognition and the theory of natural design. |
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Learning Outcomes: |
On completion of this subject students should:
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Assessment: |
Hurdle requirement: To pass the subject students, must obtain at least:
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Prescribed Texts: | None |
Breadth Options: | This subject potentially can be taken as a breadth subject component for the following courses:
You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects. |
Fees Information: | Subject EFTSL, Level, Discipline & Census Date |
Generic Skills: |
On completion of this subject students should have developed the following generic skills:
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