Graphics and Interaction

Subject COMP30019 (2013)

Note: This is an archived Handbook entry from 2013.

Credit Points: 12.50
Level: 3 (Undergraduate)
Dates & Locations:

This subject has the following teaching availabilities in 2013:

Semester 2, Parkville - Taught on campus.
Pre-teaching Period Start not applicable
Teaching Period not applicable
Assessment Period End not applicable
Last date to Self-Enrol not applicable
Census Date not applicable
Last date to Withdraw without fail not applicable


Timetable can be viewed here. For information about these dates, click here.
Time Commitment: Contact Hours: 36 hours, comprising of two 1-hour lectures and one 1-hour tutorial per week
Total Time Commitment:

120 hours

Prerequisites:
Subject
Study Period Commencement:
Credit Points:
Not offered in 2013
12.50

OR

Subject
Study Period Commencement:
Credit Points:
Not offered in 2013
12.50
Corequisites:

None

Recommended Background Knowledge:

None

Non Allowed Subjects:

433-380 Graphics and Computation

433-371 Interactive System Design

Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Overview, Objectives, Assessment and Generic Skills sections of this entry.

It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and the Disability Liaison Unit:

http://www.services.unimelb.edu.au/disability/

Coordinator

Assoc Prof Adrian Pearce

Contact

Dr Adrian Pearce

email: adrianrp@unimelb.edu.au

Subject Overview:

This subject introduces the technologies of computer graphics and human-computer interaction along with the biological, psychological and social aspects of human perception and action that inform the application of those technologies. The emphasis is on 2D and 3D computer graphics and the geometric modelling techniques used for representing and interacting with objects in dynamic scenes. Techniques considered include transformation geometry, illumination models and the real-time rendering (shading) models. The subject is centred on developing Apps for tablet computers based on natural user interfaces (NUIs), a term used by developers of human-machine interfaces that effectively become invisible to their users through successive learned interactions. Technologies likely to be considered are: virtual reality, computer games, augmented reality, tele-presence, or other modalities such as interaction through the sense of touch, audio or image processing and analysis. This subject supports course-level objectives by allowing students to develop analytical skills to understand the complexity of developing real-world computer graphics and interaction applications.

Objectives:

On completion of this subject, students should be able to:

  • Understand the theoretical concepts of computational geometry and human-computer interaction
  • Be able to evaluate, design, and implement software for computer graphics and human-computer interaction
  • Understand the strengths and weaknesses of different technological approaches to computer graphics and interaction
  • Be able to use of computer graphics and other appropriate technologies for developing applications
  • Apply principles of computer graphics to specific problems in a variety of domains
Assessment:

Project work during semester (50%) expected to take about 60 hours (addressing ILO 3, 4 & 5)

A mid-semester test (5%), held after seven weeks of intensive content delivery, held in approximately the eighth week (addressing ILO 1 & 2)

One 2-hour end-of-semester written examination (45%) (addressing ILO 1, 2 & 3).

To pass the subject, students must obtain at least:

50% overall.
25/50 in the mid-semester test and end-of-semester written examination combined.

Prescribed Texts:

TBA

Breadth Options:

This subject potentially can be taken as a breadth subject component for the following courses:

You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of this subject students should have developed the following generic skills:

  • Analytical and interpretative skills, through the conceptualization of classes of technology and through the analysis and development of real world cases.
  • Design skills, through proposing new uses of technology to support engineering tasks.
  • Team-work, through working on a group project.
  • Presentation skills.
Related Course(s): Bachelor of Engineering (Software Engineering)
Bachelor of Engineering (Software Engineering)/Bachelor of Science
Related Majors/Minors/Specialisations: B-ENG Software Engineering stream
Computer Science
Computer Science
Computer Science
Computer Science
Master of Engineering (Software)
Science credit subjects* for pre-2008 BSc, BASc and combined degree science courses
Science-credited subjects - new generation B-SCI and B-ENG. Core selective subjects for B-BMED.
Software Systems

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