Graphics and Interaction
Subject COMP30019 (2012)
Note: This is an archived Handbook entry from 2012.
Credit Points: | 12.50 | ||||||||||||
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Level: | 3 (Undergraduate) | ||||||||||||
Dates & Locations: | This subject has the following teaching availabilities in 2012: Semester 2, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here. | ||||||||||||
Time Commitment: | Contact Hours: 24 one-hour lectures (two per week) and 12 one-hour tutorials (one per week) Total Time Commitment: 120 hours | ||||||||||||
Prerequisites: | Subject Study Period Commencement: Credit Points: OR Subject Study Period Commencement: Credit Points: | ||||||||||||
Corequisites: | None | ||||||||||||
Recommended Background Knowledge: | None | ||||||||||||
Non Allowed Subjects: |
433-380 Graphics and Computation 433-371 Interactive System Design | ||||||||||||
Core Participation Requirements: |
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Description, Subject Objectives, Generic Skills and Assessment Requirements of this entry.The University is dedicated to provide support to those with special requirements. Further details on the Disability support scheme can be found at the Disability Liaison Unit Website:http://www.services.unimelb.edu.au/disability/
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Coordinator
Assoc Prof Adrian PearceContact
Associate Professor Tim Baldwin
email: tbaldwin@unimelb.edu.au
Subject Overview: |
This subject introduces the technologies of computer graphics and human-computer interaction along with the biological, psychological and social aspects of human perception and action that inform the application of those technologies. Topics covered include: 2D and 3D computer graphics, colour and illumination models, raster and vector graphics; geometric modelling, rendering (shading) and visualisation; geometric transformations (including projection), computational matrix geometry and/or animation (kinematics); interaction categories and styles (particularly graphical user interfaces); usability, accessibility (interaction for people with disabilities) and/or internationalisation (design for different countries and cultures); and at least one additional topic such as virtual reality, computer games, augmented reality, telepresence, or other modalities such as interaction through the sense of touch (haptics), audio or image processing and analysis. |
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Objectives: |
On completion of this subject, students should be able to:
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Assessment: |
To pass the subject, students must obtain at least:
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Prescribed Texts: | TBA |
Breadth Options: | This subject potentially can be taken as a breadth subject component for the following courses: You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects. |
Fees Information: | Subject EFTSL, Level, Discipline & Census Date |
Generic Skills: |
On completion of this subject, students should have developed the following generic skills:
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Related Course(s): |
Bachelor of Engineering (Software Engineering) Bachelor of Engineering (Software Engineering)/Bachelor of Science |
Related Majors/Minors/Specialisations: |
B-ENG Software Engineering stream Computer Science Computer Science Master of Engineering (Software) Science credit subjects* for pre-2008 BSc, BASc and combined degree science courses Science-credited subjects - new generation B-SCI and B-ENG. Core selective subjects for B-BMED. Software Systems |
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