Informatics 1: Practical Computing

Subject 600-151 (2008)

Note: This is an archived Handbook entry from 2008.Search for this in the current handbookSearch for this in the current handbook

Credit Points: 12.500
Level: Undergraduate
Dates & Locations:

This subject has the following teaching availabilities in 2008:

Semester 1, - Taught on campus.
Pre-teaching Period Start not applicable
Teaching Period not applicable
Assessment Period End not applicable
Last date to Self-Enrol not applicable
Census Date not applicable
Last date to Withdraw without fail not applicable

Semester 2, - Taught on campus.
Pre-teaching Period Start not applicable
Teaching Period not applicable
Assessment Period End not applicable
Last date to Self-Enrol not applicable
Census Date not applicable
Last date to Withdraw without fail not applicable


Timetable can be viewed here. For information about these dates, click here.
Time Commitment: Contact Hours: 36 one-hour lectures (three per week) and 12 two-hour workshops (one per week).
Total Time Commitment: 120 hours
Prerequisites: None
Corequisites: None
Recommended Background Knowledge: None
Non Allowed Subjects: None
Core Participation Requirements: It is University policy to take all reasonable steps to minimise the impact of disability upon academic study and reasonable steps will be made to enhance a student’s participation in the University’s programs. Students who feel their disability may impact upon their active and safe participation in a subject are encouraged to discuss this with the relevant subject coordinator and the Disability Liaison Unit.

Coordinator

S1 A Lonie/S Bird S2 S Maynard/T Baldwin
Subject Overview: This subject introduces students to computational methods for analysing and visualising structured data. It covers fundamental programming constructs, algorithms and data structures; information visualisation; web-centric computing; and an overview of the field of computing. Workshops and team projects will give students practical experience in solving data-rich problems involving computers, people and the Web. The problems will be drawn from a diverse range of topics, e.g. climate change, finance, social networks, and language analysis.
Assessment: Two group projects (30%) expected to take 36 hours, one due mid-semester and the other at the end of semester. This time commitment includes a peer-assessment component related to the projects (10%). Additional assessment components are a mid-semester test (10%) and a 2-hour written examination in the examination period (50%).
Prescribed Texts: None
Breadth Options:

This subject potentially can be taken as a breadth subject component for the following courses:

  • Bachelor of Arts
  • Bachelor of Commerce
  • Bachelor of Environments
  • Bachelor of Music

You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills: On completion of this subject students should have developed the following generic skills:
  • analyse and solve real-world problems with computers;
  • provide clear and constructive critique of other students' work;
  • discern quality with respect to the goals of the subject;
  • synthesise information and communicate results effectively; and
  • work effectively as a member of a project team.
Notes:

Students enrolled in the BSc (both pre-2008 and new degrees), BASc or a combined BSc course will receive science credit for the completion of this subject.

All engineering students commencing in 2008 and any re-enrolling engineering student who has failed 433-171 Introduction to Programming as a core subject MUST enroll in 600-151 Informatics 1: Practical Computing.

VCE mathematics is not a prerequisite for this subject.

Related Course(s): Bachelor of Computer Science
Bachelor of Engineering (Software Engineering)
Bachelor of Engineering(Mechanical & Manufacturing) and Bachelor of Laws
Bachelor of Information Systems

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