Note: This is an archived Handbook entry from 2008.Search for this in the current handbook
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2008:Semester 2, - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: Twenty-four hours of lectures and approximately 11 hours of tutorials |
Total Time Commitment: Not available
|Prerequisites:||433-252 Software Engineering Principles and Tools, 433-253 Algorithms and Data Structures and 433-254 Software Design|
|Recommended Background Knowledge:||None|
|Non Allowed Subjects:||None|
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
|Subject Overview:|| |
The objectives of this subject are for students to become familiar with a range of technical and human issues associated with the design and implementation of usable interactive systems; and to develop an understanding of the importance of user and system models in system design.
Topics covered will include user modelling, user centred design, user interface prototyping, usability evaluation, data visualisation, human perception, multi-modal interfaces, and environments for building multimedia Âapplications.
|Assessment:||A multi-stage project during the semester, expected to take about 36 hours (30%); and a 3-hour end-of-semester written examination (70%). To pass the subject, students must obtain at least 50% overall, 15/30 in project work and 35/70 in the written examination.|
|Recommended Texts:|| |
Information Not Available
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
|Generic Skills:|| |
Credit may not be gained for both 433-371 Interactive System Design and 615-348 Human Computer Interaction (prior to 2001, 615-247).
Students enrolled in the BSc (pre-2008 BSc), BASc or a combined BSc course will receive science credit for the completion of this subject.
Bachelor of Arts |
Bachelor of Arts and Bachelor of Science
Bachelor of Arts and Sciences
Bachelor of Engineering (Computer Engineering)
Bachelor of Engineering (Electrical Engineering)
Bachelor of Engineering (Mechatronics) and Bachelor of Computer Science
Bachelor of Engineering (Software Engineering)
Bachelor of Science
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