Note: This is an archived Handbook entry from 2016.
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2016:Semester 2, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: 36 hours, comprising of one 1-hour lecture and two 1-hour workshops per week |
Total Time Commitment:
Study Period Commencement:
One of the following:
Study Period Commencement:
Semester 1, Semester 2
|Recommended Background Knowledge:|| |
|Non Allowed Subjects:|| |
Students cannot enrol in and gain credit for this subject and:
433-340 Software Engineering Project
615-373 Industrial Project
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
CoordinatorAssoc Prof Egemen Tanin
A/Prof Egemen Tanin
This subject is the capstone project for the Informatics major and the Computing and Software Systems major in the BSc. Students will work on a real life problem in a small team, supervised by a member of staff. Each team will analyse the information needs of users and develop working computational solutions. Students are expected to apply sound principles studied over the course of their degree to the formulation and solution of their problem.
Students will work in teams to analyse, design, implement and test a non-trivial IT system. A key part of the project is for students to develop and manage a project in order to deliver a quality IT product. Workshops will explore the application of theory to the project and include selected topics drawn from: ethics, project management, design frameworks, testing, technical reviews, and product evaluation.
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
The three major components of assessment are based on the student's ability to participate and contribute to a team-based information technology project. Students will be assessed on their ability to:
A component of each submission addressing each of the (ILOs):
ILOs 1, 2, and 4 are addressed by the assessment components 1 and 2 (management and project respectively)
ILO 3 is addressed via the project management component of item 1 the individual component of item 3.
|Breadth Options:|| |
This subject potentially can be taken as a breadth subject component for the following courses:
You should visit learn more about breadth subjects and read the breadth requirements for your degree, and should discuss your choice with your student adviser, before deciding on your subjects.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of this subject students should have developed the following generic skills:
LEARNING AND TEACHING METHODS
The IT project provides a realistic learning environment with a realistic product specification.
Tutors in the subject act as mentors and guide teams throughout the project. The interaction between the student team and the tutors often raise issues that provide the topics for workshops.
The subject comprises one lecture and one two-hour workshop per week. Lectures are used to coordinate the teams, deliver theory and practice relevant to the stage of the project reached, and to share experiences between the teams. Workshops are used to discuss issues raised within the project, translate theory to practice relevant to the stage of the project reached, to provide hands-on practice with tools, and to share experiences.
The subject is administered through the Universities Learning Management System (LMS). Templates for the various artefacts, guidelines on IT processes and links to tools are available through LMS. A standard development environment is available which includes programming languages, libraries and development tools and is on most engineering computers
CAREERS / INDUSTRY LINKS
The IT industry is expanding and along with it the demand for IT professionals that are capable of the analytical and management skills beyond programming. The industry is also changing in the nature of the projects being undertaken with many IT professionals working in multidisciplinary project teams. The skills and experience gained in this subject are valued by employers and are often seen as a necessary grounding for a career in IT-related industries.
The subject aims to source product ideas from clients outside of the Department where possible and thus seeks to expose students to the types of environments in which software development take place. Guest lectures by are also given to highlight aspects of industrial practice and to expose students to current practice.
Computer Science |
Computing and Software Systems
Master of Engineering (Software with Business)
Master of Engineering (Software)
Science-credited subjects - new generation B-SCI and B-ENG.
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