Note: This is an archived Handbook entry from 2015.
|Dates & Locations:|| |
This subject has the following teaching availabilities in 2015:Semester 1, Parkville - Taught on campus.
Semester 2, Parkville - Taught on campus.
Timetable can be viewed here. For information about these dates, click here.
|Time Commitment:||Contact Hours: 36 hours, comprising of one 1-hour lecture and one 2-hour lab per week |
Total Time Commitment:
|Recommended Background Knowledge:|| |
|Non Allowed Subjects:|| |
|Core Participation Requirements:||
For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.
It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability
CoordinatorDr Peter Schachte
The aims for this subject is for students to develop an understanding of approaches to solving moderately complex problems with computers, and to be able to demonstrate proficiency in designing and writing programs using a programming language. The programming language used is Java.
Topics covered will include:
INTENDED LEARNING OUTCOMES (ILO)
On completion of this subject the student is expected to:
Hurdle requirement: To pass the subject, students must obtain at least:
|Prescribed Texts:|| |
|Breadth Options:|| |
This subject is not available as a breadth subject.
|Fees Information:||Subject EFTSL, Level, Discipline & Census Date|
On completion of this subject students should have developed the following skills:
LEARNING AND TEACHING METHODS
The subject comprises a weekly 2 hour lecture followed by a 1 hour laboratory exercise. Weekly readings are assigned from the textbook, and weekly laboratory exercises are assigned. Additionally, a significant amount of project work is assigned.
INDICATIVE KEY LEARNING RESOURCES
At the beginning of the year, the coordinator will propose a textbook on fundamental networking and will be made available through University Book Shop and library. The current suggested textbook is Walter Savitch: Absolute Java. Pearson Education International. 4th Edition (or 5th Edition).
CAREERS / INDUSTRY LINKS
The IT industry is a large and steadily growing industry. Programming skills are essential for working in the IT industry, for example in software development companies, website development companies, telecommunication companies and game development companies. Most large companies have an IT department for managing their software or server. Programming skills are also necessary for employees in such IT departments
Master of Information Systems |
Master of Information Technology
Master of Philosophy - Engineering
Master of Science (Bioinformatics)
Computer Science |
MIS Professional Specialisation
MIT Computing Specialisation
MIT Distributed Computing Specialisation
MIT Health Specialisation
MIT Spatial Specialisation
Master of Engineering (Mechatronics)
Master of Engineering (Software with Business)
Master of Engineering (Software)
Download PDF version.