Gaming and the Writer

Subject FLTV20011 (2014)

Note: This is an archived Handbook entry from 2014.

Credit Points: 12.50
Level: 2 (Undergraduate)
Dates & Locations:

This subject is not offered in 2014.

Time Commitment: Contact Hours: 41 hours
Total Time Commitment:

120 hours

Prerequisites:
Subject
Study Period Commencement:
Credit Points:
Corequisites:
Subject
Study Period Commencement:
Credit Points:
Recommended Background Knowledge: None
Non Allowed Subjects: None
Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.

It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability

Contact

Faculty of the VCA & MCM Student Centre
Ground Floor, Elisabeth Murdoch Building (Bldg 860)
Southbank Campus
234 St Kilda Road, Southbank, 3006

Enquiries
Phone: 13 MELB (13 6352)
Email: 13MELB@unimelb.edu.au

Subject Overview:

This subject introduces students to key concepts and practices used by writers in the games industry. Through a series of workshops, students will be introduced to key gaming concepts and learn basic game development and writing skills. Student will also gain an understanding of the current gaming landscape and will be required to conceive and develop a concept for a gaming project and present it in the appropriate professional format.

Learning Outcomes:

The course will teach students:

  • Key concepts and practices for writers in computer games industry
  • Basic development and writing skills for computer games industry
  • Knowledge of the current gaming landscape
  • How to conceive and develop a concept for a gaming project and present it in the appropriate professional format.
Assessment:

Class Presentation (1000 words equivalent)
Timing: Weeks 2-9 (as scheduled)
Percentage of assessment: 20%

Game Development Assignment (3500 words equivalent )
Timing: Week 11
Percentage of assessment: 75%

Class Participation
Participation assessed on criteria of engagement, ability to discuss & give/receive feedback and teamwork skills.
Ongoing assessment worth 5%

(1) Class Presentation (1000 words equivalent)

Weeks 2-9 (as scheduled)

20%

(2) Game Development Assignment (3500 words equivalent )

Week 11

75%

(3) Class Participation*

*Participation assessed on criteria of engagement, ability to discuss & give/receive feedback and teamwork skills.

Assessed Ongoing

5%

Prescribed Texts: None
Breadth Options:

This subject is not available as a breadth subject.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

The learning outcomes of this course will be:

  • To give students greater understanding of key gaming concepts and the place of the writer within the games industry
  • To introduce students to the process of games concept development
  • To allow students to explore their ‘voice’ within a games format
  • To broaden the students general knowledge of the games industry
Links to further information: http://vca.unimelb.edu.au/ftv
Related Course(s): Bachelor of Fine Arts (Screenwriting)

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