Advanced Software Engineering Project

Subject SWEN40001 (2013)

Note: This is an archived Handbook entry from 2013.

Credit Points: 25
Level: 4 (Undergraduate)
Dates & Locations:

This subject is not offered in 2013.

Time Commitment: Contact Hours: 48 hours, comprising of one 2-hour tutorial and one 2-hour workshop per week. Students will be expected to spend up to 12 hours per week on the project
Total Time Commitment:

240 hours

Prerequisites:

One of the following:

Subject
Study Period Commencement:
Credit Points:
Not offered in 2013
12.50

OR

433-340 Software Engineering Project A

Corequisites:

None

Recommended Background Knowledge:

None

Non Allowed Subjects:

None

Core Participation Requirements:

For the purposes of considering request for Reasonable Adjustments under the Disability Standards for Education (Cwth 2005), and Student Support and Engagement Policy, academic requirements for this subject are articulated in the Subject Overview, Learning Outcomes, Assessment and Generic Skills sections of this entry.

It is University policy to take all reasonable steps to minimise the impact of disability upon academic study, and reasonable adjustments will be made to enhance a student's participation in the University's programs. Students who feel their disability may impact on meeting the requirements of this subject are encouraged to discuss this matter with a Faculty Student Adviser and Student Equity and Disability Support: http://services.unimelb.edu.au/disability

Contact

Email: edmundak@unimelb.edu.au

Subject Overview:

Developing real-world software on time and under budget is a challenging task. Students will work in a team to solve a practical problem, applying sound engineering principles to the formulation and solution of their problem. Students will engage in the full software engineering life cycle from requirements engineering through to delivery, to develop a software solution for an external client.

Objectives:

On completion of this subject, students will be able:

  • To analyse, design, implement and test a real-world software system, apply software engineering processes and practices to the development of non-trivial projects and work with external stakeholders to develop software systems to meet their needs.
Assessment:

Projects will be assessed on a continuous basis, based on pre-specified project milestones.

This will be followed by an assessment at the end of the semester

  • 25% of the assessment component will be team-based
  • And 75% will be an individual assessment
Prescribed Texts:

None

Breadth Options:

This subject is not available as a breadth subject.

Fees Information: Subject EFTSL, Level, Discipline & Census Date
Generic Skills:

On completion of this subject students should:

  • Be able to undertake problem identification, formulation and solution
  • Be able to utilise a systems approach to design and operational performance
  • Be able to function effectively as an individual and in multi-disciplinary and multi-cultural teams, with the capcity to be a leader or manager as well as aneffective team member
  • Be open to new ideas and unconventional critiques of received wisdom
  • Have a profound respect for truth and intellectual integrity, and for the ethics of scholarship
  • Have a capacity for independent thinking
Notes:

This subject is available to Software Engineering students only, for whom it is mandatory.

Related Course(s): Bachelor of Engineering (Software Engineering)
Bachelor of Engineering (Software Engineering)/Bachelor of Science
Related Majors/Minors/Specialisations: B-ENG Software Engineering stream

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